JOBS

metricminds offers the chance to work intimately on some of the most interesting projects the games industry has to offer. The international team is highly skilled, extremely motivated and a lot of fun to be around.
The studio promotes a creative atmosphere that benefits the many captivating projects you will be working on.

The company’s future perspective is fascinating, with more projects coming in, but also great new possibilities in the serious games sector and developments in mobile game creation.

About Frankfurt

Frankfurt Am Main is often dubbed the most ‘cosmopolitan’ city of Germany. Nearly 25% of Frankfurt residents are foreign nationals, which creates an abundance of cultural offerings, including restaurants, theaters, festivities and more. The city consecutively made the Top 10 in the Mercer ranking for quality of living. It is safe and beautiful.

It stands tall with an impressive skyline and an equally impressive reputation as Germany’s financial capital. The recent economic boom has the effect that more people across the globe are considering a move to the city.

How to proceed

Please feel free to send us an application and tell us about yourself and your abilities. You may use our application form below which gives you the chance to enter your information in a questionnaire and upload materials you’d like us to see. We happily accept applications in English.

We look forward to hearing from you!

Freelance Animator

You will animate characters using motion capture and keyframe animation techniques to help the team tell larger than life stories in high-end real-time game cinematics.

Responsibilities:

  • Help drive the development of high-quality cinematics / cutscenes
  • Animate characters, vehicles and props using motion capture and keyframe animation techniques
  • Work with a director and/or supervisor, as well as a team of fellow animators to create high quality animation sequences on tight timelines

 

Requirements:

  • Minimum 3 years of professional experience in animation
  • Professional experience using MotionBuilder and Maya
  • Proven key-frame expertise and practiced skills (bipeds and creatures)
  • Experience working with Motion Capture data
  • Good showreel showcasing animated work
  • Able to work well in a team
  • Problem-solving attitude
  • Fluent in English
  • Ability to determine the best method of completing assigned tasks
  • Able to self-organize and strong attention to detail
  • Ability to work with minimal supervision

 

Preferred

  • Professional experience with facial MoCap data
  • Industry experience doing real-time work
  • Familiarity with Unreal Engine
  • Acting experience, background, or training
Freelance Senior Animator

You will animate characters using motion capture and keyframe animation techniques to help the team tell larger than life stories in high-end real-time game cinematics.

Responsibilities:

  • Foster the development of high-quality cinematics/cutscenes, contributing with creative solutions and techniques
  • Collaborate with a team of artists to create high-quality animation sequences in given timelines
  • Animate characters, vehicles and props using Motion Capture and keyframe animation techniques
  • Identify technical needs and issues to enhance tools and pipelines
  • Assist the team lead with mentoring and helping other team members
  • Support documentation of processes and best practices

 

Skills & Requirements:

  • Minimum of 5 years of professional experience in Animation
  • Professional experience using MotionBuilder and Maya
  • Experience working with with body and face animation
  • Good showreel showcasing animated work
  • Ability to determine most efficient method of completing tasks considering quality and time
  • Strong collaborative mindset and good communication skills 
  • Being proactive and self-motivated. Able to self-organize and have strong attention to detail
  • Show a desire to learn and to grow professionally
  • Maintain a positive problem-solving attitude
  • Fluent in English

 

Pluses:

  • Professional experience with facial MoCap data
  • Industry experience doing real-time work
  • Familiarity with Unreal Engine and working in-Engine
  • Acting experience, background or training
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